Pause GTA Online Now Script for Yim Menu Agents of Sabotage
Enable Pause Menu in GTA Online – Lua Script Overview
By utilizing the proposed script, users, testers, or developers can safely open the pause menu in GTA V Online sessions. In standard conditions, the pause menu is limited in networked games, as this is governed by the way the game handles the related memory. However, by pattern scanning for a specific situation and patching the memory, you can “trick” the system into allowing you access into the pause menu.
⚠️ Note: This information is provided for educational purposes and offline modding only. As always, it is your choice to use the script as instructed and be cautious with its use in public lobbies.
🛠️ What does the Script do?
Patch the game behavior: Overwrite Rockstar’s built-in restriction that disables pause menu functionality in Online mode.
Hook the Pause menu: Hook the pause menu by creating a dynamic memory hook to control when and how the pause screen is accessed.
Force Pause menu access: We’re going to check the hash that the function returns and set the pause flag to true.
💡 Script Breakdown
Patch the instruction that stops us from pausing when we are in a network game
local allowpausingcodeinnetworkgame = memory.scanpattern(“75 ? E8 ? ? ? ? C6 05 ? ? ? ? ? EB ? 48 8B 05”):patchbyte({ 0x90, 0x90 })
allowpausingcodeinnetworkgame:apply()
Hook into the pause menu function
local openpausemenu = memory.scanpattern(“E8 ? ? ? ? E8 ? ? ? ? 33 C9 E8 ? ? ? ? 48 8D 0D”):add(1):rip()
memory.dynamichook(“openpausemenu”, “void”, { “unsigned int”, “bool”, “unsigned int”, “bool” }, openpausemenu,
function(retval, menuhash, pausegame, unk1, unk2)
local hash = menuhash:get()
if hash == 0xBA33ADB3 then
pausegame:set(true)
end
return true
end,
function(retval, menuhash, pausegame, unk1, unk2)
end)
🔍 How This Works
Pattern Scanning – The script uses memory.scanpattern to find the native code that removes the option to pause when playing in online.
Opcode Patch – Replacement of the existing conditional jump that stops us from pausing, with NOPs (0x90, 0x90).
Function Hook – We have created a dynamic hook to the pause menu that will allow us to “force” the pause to run if a certain hash is returned (in this case, the hash will match when the dev code is active).
📁 How to Use
Save the script as enablepauseonline.lua
Put it in your GTA V mod menu’s scripts/ folder (Example: YimMenu or Stand/Luna Lua base)
Start GTA Online (preferably in a solo session)
Run the script – the pause menu can now be accessed in a network mode
🛑 Warnings
This script modifies in-memory behavior, like most other mods, but will not have any unwanted consequences if used in public or competitive play. This script is for testing, menu debugging, or roleplay sandboxing only.
✅ Why it’s useful
You can pause the game safely to change game-related settings during script execution
You can access the map and jobs menu to test your multiplayer scripts more efficiently
You can get better control in private RP sessions
📎 Related Scripts
Solo Session Lobby Script
Unlock All Heist Preps
Bunker Research Unlocker
💬 Need Help?
Head over and join our GTA V modding community, find help, and updates, and safe scripts here:
How it Pause GTA Online ?
Code :
local allow_pausing_code_in_network_game = memory.scan_pattern("75 ? E8 ? ? ? ? C6 05 ? ? ? ? ? EB ? 48 8B 05"):patch_byte({ 0x90, 0x90 })
allow_pausing_code_in_network_game:apply()
local open_pause_menu = memory.scan_pattern("E8 ? ? ? ? E8 ? ? ? ? 33 C9 E8 ? ? ? ? 48 8D 0D"):add(1):rip()
memory.dynamic_hook("open_pause_menu", "void", { "unsigned int", "bool", "unsigned int", "bool" }, open_pause_menu,
function(retval, menu_hash, pause_game, unk1, unk2)
local hash = menu_hash:get()
if hash == 0xBA33ADB3 then
pause_game:set(true)
end
return true
end,
function(retval, menu_hash, pause_game, unk1, unk2)
end)