Business Manager for gta 5 online 1.69 with Battle Eye Bypassed
Description :Â
The Business Manager Auto-Resupplier Cargo Script works with the Yim Mod Menu to help GTA V players engaged in business simulations during Story Mode. It offers a straightforward method to improve how one manages in-game operations. This script is built for version 1.69 of GTA V. It handles the resupply process of cargo warehouses automatically, a task that can take a lot of time. Players can now have an easier, more clever experience when building their criminal enterprise offline, without having to do missions by hand or repeat activities.
This script focuses on story mode business situations. It lets people automatically handle the collection and storage of special cargo and supplies. When a user activates the Auto-Resupplier using the Yim Mod Menu, the script restocks a chosen warehouse. The user does not have to stop the present mission or activity. It is very helpful for people who play the game.
Java Script Source Code:
#include "common.hpp"
#include "core/backend/ScriptMgr.hpp"
#include "core/backend/FiberPool.hpp"
#include "core/commands/Commands.hpp"
#include "core/commands/HotkeySystem.hpp"
#include "core/settings/Settings.hpp"
#include "core/filemgr/FileMgr.hpp"
#include "core/frontend/Notifications.hpp"
#include "core/hooking/Hooking.hpp"
#include "core/hooking/CallHook.hpp"
#include "core/memory/ModuleMgr.hpp"
#include "core/renderer/Renderer.hpp"
#include "game/backend/AnticheatBypass.hpp"
#include "game/backend/Players.hpp"
#include "game/backend/SavedLocations.hpp"
#include "game/backend/SavedPlayers.hpp"
#include "game/backend/Self.hpp"
#include "game/backend/NativeHooks.hpp"
#include "game/backend/Tunables.hpp"
#include "game/backend/ScriptPointers.hpp"
#include "game/frontend/GUI.hpp"
#include "game/pointers/Pointers.hpp"
#include "game/features/recovery/GiveVehicleReward.hpp"
namespace YimMenu
{
DWORD Main(void*)
{
const auto documents = std::filesystem::path(std::getenv("appdata")) / "YimMenuV2";
FileMgr::Init(documents);
LogHelper::Init("YimMenuV2", FileMgr::GetProjectFile("./cout.log"));
g_HotkeySystem.RegisterCommands();
SavedLocations::FetchSavedLocations();
Settings::Initialize(FileMgr::GetProjectFile("./settings.json"));
if (!ModuleMgr.LoadModules())
goto EARLY_UNLOAD;
if (!Pointers.Init())
goto EARLY_UNLOAD;
struct BAIL_SHOP_DATA
{
SCR_INT Index;
uint64_t PAD_0001[11]; // a field was removed in b3407
};
static_assert(sizeof(BAIL_SHOP_DATA) == 12 * 8);
struct HACKER_DEN_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT Flags;
SCR_INT SafeCashValue;
};
static_assert(sizeof(HACKER_DEN_DATA) == 3 * 8);
struct FIELD_HANGAR_DATA
{
SCR_INT Index;
SCR_INT Flags;
};
static_assert(sizeof(FIELD_HANGAR_DATA) == 2 * 8);
#define NUM_PROPERTY_INTERIORS
33 // (30 -> 31) b3095
// (31 -> 32) b3258
// (32 -> 33) b3407
Features [+]
- Support A BE (Bypassed)
- Hanger Cargo Auto Restock
- Bunker Cargo Auto Restock
- CEO Warehouse Auto Restock
- Nightlcub Restock and Added Fill Popularity
🎬 Watch Preview on YouTube
In-Game Pictures:
Â
Video of the Menu
Download Links ;
ÂFrequently Asked Questions
Â
Â
Hey i have a problem. Every time i inject the Yim Menu with the script it says : failed to write to samuraiscripts.json and then doesn't work