Bunker Instant Fail Script for gta 5 online 1.69 with Battle Eye Bypassed
GTA V Bunker Production Script (v1.69) – Lua Menu Instructions
The following script is a simple way to enhance and automate your Gunrunning Bunker production in GTA Online using Lua scripting in mod menus like YimMenu or something similar. There are options to instantly fill your supplies, speed up your production, and even make a safe sell glitch that gives you money after you fail the mission.
⚠️ This post is for educational purposes only, please use this in private sessions, no public lobbies or competitions.
🧪 Features
Fill Supplies Automatically: You are guaranteed the Bunker runs with full supply levels at all times.
Boost Production: Speeds up the Bunker production time by forcing internal global variables to fast forward.
Instant Failed Sell: You will allow your mission to “fail” after agent 14’s phone call, yet you will still receive cash payment to your wallet.
🧬 Breakdown of the Lua Script
checkboxTP = Bunker:addcheckbox(“Fill Supplies & Boost Production”)
script.registerlooped(“BoostProduction”, function(script)
script:yield()
if checkboxTP:isenabled() then
globals.setint(1663174 + 5 + 1, 1) — Fill Supplies
globals.setint(262145 + 21249, 0) — Production Speed
else
— Resetting to default production values
globals.setint(262145 + 21249, 5000)
globals.setint(262145 + 21250, 1000)
globals.setint(262145 + 21251, 1000)
end
end)
🚀 Auto-Fill Supplies
By setting the global variable 1663174 + 5 + 1 to 1, the script is continuously forcing the Bunker supply meter to be full. This prevents the Bunker from being interrupted, allowing you to consistently and passively make money.
⚡ Boost Production Speed
Setting 262145 + 21249 to zero means you have completely gone around the clock to progress your product generation, increasing passive income.
💸 Instant Failed Sell Method
Bunker:addbutton(“Instant Failed Sell”, function()
if script.isactive(“gbgunrunning”) then
locals.setint(“gbgunrunning”, 1211 + 774 , 0) — Credits to PazzoG
end
end)
You will use this button right after Agent 14 hangs up after telling you to deliver your bunker goods during a bunker sell mission. This forces the sell script to fail internally, but Rockstar will still credit you the money into your wallet, just like a successful delivery.
📝 Instructions
Load into GTA Online – either solo or invite only
Inject your mod menu and load this script
Open your Bunker tab and enable “Fill Supplies & Boost Production”
Launch a sell mission, wait for agent 14 to hang up, and press “Instant Failed Sell”
⚠️ Disclaimer on Usage
Use in safe or solo modding environment only
Do not combine this with existing sale scripts, it could cause the game to crash
Make backups of your profile data before using stat/production modifiers
🔗 Other Related Scripts
CEO Crate Sell Booster
Nightclub Full Passive Generator
Unlock all Gunrunning research
💬 Support
If you would like to get any help or request more scripts join an active Discord Community
🏭 Lets Talk in detail how this Actually Works :
The Bunker v1.69 Script is a small mod for GTA V players who use Yim Menu – it helps with Gunrunning Bunker work. Users push buttons and flip switches. This instantly fills supplies, raises production rates, and starts a sell mission that fails but still pays money – this works well for a player alone or in a private game.
Features in addition to Functions
Fill Supplies but also Raise Production (Checkbox Toggle)
When a player activates this, it manages supplies by
Filling the bunker’s supplies at once.
Increasing production speed by setting cooldowns and costs to zero.
The script changes two memory addresses. It uses
globals.set_int(1663174 + 6, 1)` to fill supplies.
globals.set_int(262145 + 21249, 0)` to remove the production delay.
When a player turns this off, the script puts back the usual production settings to keep things fair – it sets
Supply purchase cost: `262145 + 21249 = 5000`
Normal production delay values: `262145 + 21`
struct ARENA_GARAGE_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT OwnedGarageFloorLevel;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT InteriorTypeA;
SCR_INT InteriorTypeB;
SCR_INT SpectatingIndex;
SCR_INT SpectatingType;
SCR_INT PAD_0008; // unused
};
static_assert(sizeof(ARENA_GARAGE_DATA) == 9 * 8);
struct INSIDE_TRACK
{
TEXT_LABEL_63 PlayerName;
SCR_INT BetHorseID;
SCR_INT BetChips;
};
static_assert(sizeof(INSIDE_TRACK) == 18 * 8);
// casino penthouse
struct CASINO_APARTMENT_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT PAD_0001; // unused
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
uint64_t PAD_0005[2];
INSIDE_TRACK InsideTrack;
};
static_assert(sizeof(CASINO_APARTMENT_DATA) == 24 * 8);
struct ARCADE_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT AppearanceBitset3;
SCR_INT SafeCashValue;
SCR_INT PAD_0005; // unused
};
In-Game Pictures:
Video of the Script
Download Links :
Frequently Asked Questions
Bunker Instant Fail Script for gta 5 online 1.69 with Battle Eye Bypassed
GTA V Bunker Production Script (v1.69) - Lua Menu Instructions
The following script is a simple way to enhance and automate your Gunrunning Bunker production in GTA Online using Lua scripting in mod menus like YimMenu or something similar. There are options to instantly fill your supplies, speed up your production, and even make a safe sell glitch that gives you money after you fail the mission.
⚠️ This post is for educational purposes only, please use this in private sessions, no public lobbies or competitions.
🧪 Features
Fill Supplies Automatically: You are guaranteed the Bunker runs with full supply levels at all times.
Boost Production: Speeds up the Bunker production time by forcing internal global variables to fast forward.
Instant Failed Sell: You will allow your mission to "fail" after agent 14's phone call, yet you will still receive cash payment to your wallet.
🧬 Breakdown of the Lua Script
checkboxTP = Bunker:addcheckbox("Fill Supplies & Boost Production")
script.registerlooped("BoostProduction", function(script)
script:yield()
if checkboxTP:isenabled() then
globals.setint(1663174 + 5 + 1, 1) -- Fill Supplies
globals.setint(262145 + 21249, 0) -- Production Speed
else
-- Resetting to default production values
globals.setint(262145 + 21249, 5000)
globals.setint(262145 + 21250, 1000)
globals.setint(262145 + 21251, 1000)
end
end)
🚀 Auto-Fill Supplies
By setting the global variable 1663174 + 5 + 1 to 1, the script is continuously forcing the Bunker supply meter to be full. This prevents the Bunker from being interrupted, allowing you to consistently and passively make money.
⚡ Boost Production Speed
Setting 262145 + 21249 to zero means you have completely gone around the clock to progress your product generation, increasing passive income.
💸 Instant Failed Sell Method
Bunker:addbutton("Instant Failed Sell", function()
if script.isactive("gbgunrunning") then
locals.setint("gbgunrunning", 1211 + 774 , 0) -- Credits to PazzoG
end
end)
You will use this button right after Agent 14 hangs up after telling you to deliver your bunker goods during a bunker sell mission. This forces the sell script to fail internally, but Rockstar will still credit you the money into your wallet, just like a successful delivery.
📝 Instructions
Load into GTA Online - either solo or invite only
Inject your mod menu and load this script
Open your Bunker tab and enable "Fill Supplies & Boost Production"
Launch a sell mission, wait for agent 14 to hang up, and press "Instant Failed Sell"
⚠️ Disclaimer on Usage
Use in safe or solo modding environment only
Do not combine this with existing sale scripts, it could cause the game to crash
Make backups of your profile data before using stat/production modifiers
🔗 Other Related Scripts
CEO Crate Sell Booster
Nightclub Full Passive Generator
Unlock all Gunrunning research
💬 Support
If you would like to get any help or request more scripts join an active Discord Community
🏭 Lets Talk in detail how this Actually Works :
The Bunker v1.69 Script is a small mod for GTA V players who use Yim Menu - it helps with Gunrunning Bunker work. Users push buttons and flip switches. This instantly fills supplies, raises production rates, and starts a sell mission that fails but still pays money - this works well for a player alone or in a private game.
Features in addition to Functions
Fill Supplies but also Raise Production (Checkbox Toggle)
When a player activates this, it manages supplies by
Filling the bunker's supplies at once.
Increasing production speed by setting cooldowns and costs to zero.
The script changes two memory addresses. It uses
globals.set_int(1663174 + 6, 1)` to fill supplies.
globals.set_int(262145 + 21249, 0)` to remove the production delay.
When a player turns this off, the script puts back the usual production settings to keep things fair - it sets
Supply purchase cost: `262145 + 21249 = 5000`
Normal production delay values: `262145 + 21`
struct ARENA_GARAGE_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT OwnedGarageFloorLevel;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT InteriorTypeA;
SCR_INT InteriorTypeB;
SCR_INT SpectatingIndex;
SCR_INT SpectatingType;
SCR_INT PAD_0008; // unused
};
static_assert(sizeof(ARENA_GARAGE_DATA) == 9 * 8);
struct INSIDE_TRACK
{
TEXT_LABEL_63 PlayerName;
SCR_INT BetHorseID;
SCR_INT BetChips;
};
static_assert(sizeof(INSIDE_TRACK) == 18 * 8);
// casino penthouse
struct CASINO_APARTMENT_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT PAD_0001; // unused
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
uint64_t PAD_0005[2];
INSIDE_TRACK InsideTrack;
};
static_assert(sizeof(CASINO_APARTMENT_DATA) == 24 * 8);
struct ARCADE_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT AppearanceBitset3;
SCR_INT SafeCashValue;
SCR_INT PAD_0005; // unused
};
In-Game Pictures:
Video of the Script
Download Links :
Frequently Asked Questions
Bunker Instant Fail Script for gta 5 online 1.69 with Battle Eye Bypassed
GTA V Bunker Production Script (v1.69) - Lua Menu Instructions
The following script is a simple way to enhance and automate your Gunrunning Bunker production in GTA Online using Lua scripting in mod menus like YimMenu or something similar. There are options to instantly fill your supplies, speed up your production, and even make a safe sell glitch that gives you money after you fail the mission.
⚠️ This post is for educational purposes only, please use this in private sessions, no public lobbies or competitions.
🧪 Features
Fill Supplies Automatically: You are guaranteed the Bunker runs with full supply levels at all times.
Boost Production: Speeds up the Bunker production time by forcing internal global variables to fast forward.
Instant Failed Sell: You will allow your mission to "fail" after agent 14's phone call, yet you will still receive cash payment to your wallet.
🧬 Breakdown of the Lua Script
checkboxTP = Bunker:addcheckbox("Fill Supplies & Boost Production")
script.registerlooped("BoostProduction", function(script)
script:yield()
if checkboxTP:isenabled() then
globals.setint(1663174 + 5 + 1, 1) -- Fill Supplies
globals.setint(262145 + 21249, 0) -- Production Speed
else
-- Resetting to default production values
globals.setint(262145 + 21249, 5000)
globals.setint(262145 + 21250, 1000)
globals.setint(262145 + 21251, 1000)
end
end)
🚀 Auto-Fill Supplies
By setting the global variable 1663174 + 5 + 1 to 1, the script is continuously forcing the Bunker supply meter to be full. This prevents the Bunker from being interrupted, allowing you to consistently and passively make money.
⚡ Boost Production Speed
Setting 262145 + 21249 to zero means you have completely gone around the clock to progress your product generation, increasing passive income.
💸 Instant Failed Sell Method
Bunker:addbutton("Instant Failed Sell", function()
if script.isactive("gbgunrunning") then
locals.setint("gbgunrunning", 1211 + 774 , 0) -- Credits to PazzoG
end
end)
You will use this button right after Agent 14 hangs up after telling you to deliver your bunker goods during a bunker sell mission. This forces the sell script to fail internally, but Rockstar will still credit you the money into your wallet, just like a successful delivery.
📝 Instructions
Load into GTA Online - either solo or invite only
Inject your mod menu and load this script
Open your Bunker tab and enable "Fill Supplies & Boost Production"
Launch a sell mission, wait for agent 14 to hang up, and press "Instant Failed Sell"
⚠️ Disclaimer on Usage
Use in safe or solo modding environment only
Do not combine this with existing sale scripts, it could cause the game to crash
Make backups of your profile data before using stat/production modifiers
🔗 Other Related Scripts
CEO Crate Sell Booster
Nightclub Full Passive Generator
Unlock all Gunrunning research
💬 Support
If you would like to get any help or request more scripts join an active Discord Community
🏭 Lets Talk in detail how this Actually Works :
The Bunker v1.69 Script is a small mod for GTA V players who use Yim Menu - it helps with Gunrunning Bunker work. Users push buttons and flip switches. This instantly fills supplies, raises production rates, and starts a sell mission that fails but still pays money - this works well for a player alone or in a private game.
Features in addition to Functions
Fill Supplies but also Raise Production (Checkbox Toggle)
When a player activates this, it manages supplies by
Filling the bunker's supplies at once.
Increasing production speed by setting cooldowns and costs to zero.
The script changes two memory addresses. It uses
globals.set_int(1663174 + 6, 1)` to fill supplies.
globals.set_int(262145 + 21249, 0)` to remove the production delay.
When a player turns this off, the script puts back the usual production settings to keep things fair - it sets
Supply purchase cost: `262145 + 21249 = 5000`
Normal production delay values: `262145 + 21`
struct ARENA_GARAGE_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT OwnedGarageFloorLevel;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT InteriorTypeA;
SCR_INT InteriorTypeB;
SCR_INT SpectatingIndex;
SCR_INT SpectatingType;
SCR_INT PAD_0008; // unused
};
static_assert(sizeof(ARENA_GARAGE_DATA) == 9 * 8);
struct INSIDE_TRACK
{
TEXT_LABEL_63 PlayerName;
SCR_INT BetHorseID;
SCR_INT BetChips;
};
static_assert(sizeof(INSIDE_TRACK) == 18 * 8);
// casino penthouse
struct CASINO_APARTMENT_DATA
{
SCR_INT Index; // always one for obvious reasons
SCR_INT PAD_0001; // unused
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
uint64_t PAD_0005[2];
INSIDE_TRACK InsideTrack;
};
static_assert(sizeof(CASINO_APARTMENT_DATA) == 24 * 8);
struct ARCADE_DATA
{
SCR_INT Index;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT AppearanceBitset3;
SCR_INT SafeCashValue;
SCR_INT PAD_0005; // unused
};
In-Game Pictures:
Video of the Script
Download Links :
Frequently Asked Questions