Fireworks MOD for gta 5 online 1.69 with Battle Eye Bypassed
🔥 Supercharged Fireworks Script for GTA V Lua Mods – Legacy Effects Style
Do you want to bring back the old-school fireworks effects from GTA Online from the last-gen GTA titles into your upgraded edition of the game? This is a Lua script that will allow you to place fireworks and fire fireworks any way you want with user definable types and color! It is designed to be used with mod menus, like YimMenu, and allows you to use that nostalgic piece from the Independence Day DLC and so many more!
✨Features
Firework Types – Cone, Box, Cylinder, and Rocket (Trail burst)
Color Customization – Pick your RGB values before you place it
Interactive UI – in menu you can place firework, fire firework, or remove firework.
Particle FX – Every firework has particle visuals and sound outputs that match, with sync!
🎮How It Works
The script utilizes native functions of GTA to load 3D models, place 3D props, animate props and trigger FX particles.
👣Instructions
Join a private session for GTA V Online
Select Menu tab under World → Fireworks
Select firework type you will want to use (Fountain, Shot-burst, Star-burst, Trail-burst)
Use color selector to customize the RGB lighting
Click Place Firework. Your MP character will animate as they place the 3D prop
Click Fire All, or fire them one at a time.
📦Firework Types
Type Name Visual FX Object
Cone scrindepfireworkfountain INDPROPFIREWORK04
Cylinder scrindepfireworkshotburst INDPROPFIREWORK02
Box/scrindepfireworkstarburst INDPROPFIREWORK03
Rocket scrindepfireworktrailburst INDPROPFIREWORK01
🧠Inside The Code
This script is utilizing ImGui for the UI, PTFX for particle fx, and utilizing ENTITY/OBJECT native calls to allow physics and rendering. These fireworks are created with the actual model reference, and instantiated 3D prop animation occurs to create a more realistic prop building experience.
🔧Technical Stuff
Now all fireworks are stored in a lua table for ease of reuse/removal
The removal/cleanup system is safe, so you won’t join a game with deletefirework()
The fireworks get placed async using script.runinfiber(), so it won’t lag the main game client
Used with success to place 100+ fireworks without crashing
💬Need Help?
Join us to get support, and stay in the know and find new mods in real-time in your modding venture.
🎆 How does this works ?
The Fireworks Script restores the old fireworks tool from an earlier GTA Online. This tool is now for newer systems – it works with modding tools such as Yim Menu.
This Lua script lets players put, change along with launch fireworks. An in game screen helps with this. Players pick colors, see small lights as well as watch the fireworks launch like real ones.
The script is for one player. It helps with making videos and with holiday acting games. Players control how and when each firework starts.
Lets Talk about its Safety :
The script cleans up and provides safety – it removes or de references fireworks after they launch. It handles interrupted animations safely. The script uses Rockstar’s asset loading checks so it prevents invalid memory reads. All particle effects are not looped and clean properly.
To use the script, you need GTA V for PC. You also need Yim Menu or a mod menu that can use Lua. The script loads assets from Rockstar’s scr_indep_fireworks, which most versions have. You can only use the script in single player or in a private session.
People use this script for good reasons – it is good for cinematic sequences, mod showcases along with roleplay events. Developers built it with clean Lua practices plus asset loading. The script is light and modular. It does not interfere with online gameplay or matchmaking systems.
Java Script Source Code:
static_assert(sizeof(ARCADE_DATA) == 6 * 8);
struct ARCADE_MACHINES
{
SCR_INT OrderedMachinesBitset;
SCR_INT ArrivedMachinesBitset;
};
static_assert(sizeof(ARCADE_MACHINES) == 2 * 8);
struct SUBMARINE_DATA
{
SCR_INT AppearanceBitset;
SCR_HASH Model; // not read by the scripts, always set to HASH("kosatka")
SCR_INT Color; // "PACKED_MP_INT_KOSATKA_COLOUR"
SCR_INT Flag; // "PACKED_MP_INT_KOSATKA_FLAG"
SCR_INT LastGuidedMissileUseTime;
SCR_INT PAD_0005; // unused
};
static_assert(sizeof(SUBMARINE_DATA) == 6 * 8);
struct AUTOSHOP_DATA
{
SCR_INT Index;
SCR_INT AccessSetting;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT PAD_0004;
SCR_ARRAY<uint64_t, 2> ModdingVehicles; // VEHICLE_INDEX, not NETWORK_INDEX
};
static_assert(sizeof(AUTOSHOP_DATA) == 8 * 8);
In-Game Pictures:
Credits & Thanks to #tu-poy-ya (Github) & UC Communtiy For Sharing the Script and Globals with us thanks for sharing with us in the Forum
Download Links :
Frequently Asked Questions
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Fireworks MOD for gta 5 online 1.69 with Battle Eye Bypassed
🔥 Supercharged Fireworks Script for GTA V Lua Mods - Legacy Effects Style
Do you want to bring back the old-school fireworks effects from GTA Online from the last-gen GTA titles into your upgraded edition of the game? This is a Lua script that will allow you to place fireworks and fire fireworks any way you want with user definable types and color! It is designed to be used with mod menus, like YimMenu, and allows you to use that nostalgic piece from the Independence Day DLC and so many more!
✨Features
Firework Types - Cone, Box, Cylinder, and Rocket (Trail burst)
Color Customization - Pick your RGB values before you place it
Interactive UI - in menu you can place firework, fire firework, or remove firework.
Particle FX - Every firework has particle visuals and sound outputs that match, with sync!
🎮How It Works
The script utilizes native functions of GTA to load 3D models, place 3D props, animate props and trigger FX particles.
👣Instructions
Join a private session for GTA V Online
Select Menu tab under World → Fireworks
Select firework type you will want to use (Fountain, Shot-burst, Star-burst, Trail-burst)
Use color selector to customize the RGB lighting
Click Place Firework. Your MP character will animate as they place the 3D prop
Click Fire All, or fire them one at a time.
📦Firework Types
Type Name Visual FX Object
Cone scrindepfireworkfountain INDPROPFIREWORK04
Cylinder scrindepfireworkshotburst INDPROPFIREWORK02
Box/scrindepfireworkstarburst INDPROPFIREWORK03
Rocket scrindepfireworktrailburst INDPROPFIREWORK01
🧠Inside The Code
This script is utilizing ImGui for the UI, PTFX for particle fx, and utilizing ENTITY/OBJECT native calls to allow physics and rendering. These fireworks are created with the actual model reference, and instantiated 3D prop animation occurs to create a more realistic prop building experience.
🔧Technical Stuff
Now all fireworks are stored in a lua table for ease of reuse/removal
The removal/cleanup system is safe, so you won't join a game with deletefirework()
The fireworks get placed async using script.runinfiber(), so it won't lag the main game client
Used with success to place 100+ fireworks without crashing
💬Need Help?
Join us to get support, and stay in the know and find new mods in real-time in your modding venture.
🎆 How does this works ?
The Fireworks Script restores the old fireworks tool from an earlier GTA Online. This tool is now for newer systems - it works with modding tools such as Yim Menu.
This Lua script lets players put, change along with launch fireworks. An in game screen helps with this. Players pick colors, see small lights as well as watch the fireworks launch like real ones.
The script is for one player. It helps with making videos and with holiday acting games. Players control how and when each firework starts.
Lets Talk about its Safety :
The script cleans up and provides safety - it removes or de references fireworks after they launch. It handles interrupted animations safely. The script uses Rockstar's asset loading checks so it prevents invalid memory reads. All particle effects are not looped and clean properly.
To use the script, you need GTA V for PC. You also need Yim Menu or a mod menu that can use Lua. The script loads assets from Rockstar's scr_indep_fireworks, which most versions have. You can only use the script in single player or in a private session.
People use this script for good reasons - it is good for cinematic sequences, mod showcases along with roleplay events. Developers built it with clean Lua practices plus asset loading. The script is light and modular. It does not interfere with online gameplay or matchmaking systems.
Java Script Source Code:
static_assert(sizeof(ARCADE_DATA) == 6 * 8);
struct ARCADE_MACHINES
{
SCR_INT OrderedMachinesBitset;
SCR_INT ArrivedMachinesBitset;
};
static_assert(sizeof(ARCADE_MACHINES) == 2 * 8);
struct SUBMARINE_DATA
{
SCR_INT AppearanceBitset;
SCR_HASH Model; // not read by the scripts, always set to HASH("kosatka")
SCR_INT Color; // "PACKED_MP_INT_KOSATKA_COLOUR"
SCR_INT Flag; // "PACKED_MP_INT_KOSATKA_FLAG"
SCR_INT LastGuidedMissileUseTime;
SCR_INT PAD_0005; // unused
};
static_assert(sizeof(SUBMARINE_DATA) == 6 * 8);
struct AUTOSHOP_DATA
{
SCR_INT Index;
SCR_INT AccessSetting;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT PAD_0004;
SCR_ARRAY<uint64_t, 2> ModdingVehicles; // VEHICLE_INDEX, not NETWORK_INDEX
};
static_assert(sizeof(AUTOSHOP_DATA) == 8 * 8);
In-Game Pictures:
Credits & Thanks to #tu-poy-ya (Github) & UC Communtiy For Sharing the Script and Globals with us thanks for sharing with us in the Forum
Download Links :
Frequently Asked Questions
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Fireworks MOD for gta 5 online 1.69 with Battle Eye Bypassed
🔥 Supercharged Fireworks Script for GTA V Lua Mods - Legacy Effects Style
Do you want to bring back the old-school fireworks effects from GTA Online from the last-gen GTA titles into your upgraded edition of the game? This is a Lua script that will allow you to place fireworks and fire fireworks any way you want with user definable types and color! It is designed to be used with mod menus, like YimMenu, and allows you to use that nostalgic piece from the Independence Day DLC and so many more!
✨Features
Firework Types - Cone, Box, Cylinder, and Rocket (Trail burst)
Color Customization - Pick your RGB values before you place it
Interactive UI - in menu you can place firework, fire firework, or remove firework.
Particle FX - Every firework has particle visuals and sound outputs that match, with sync!
🎮How It Works
The script utilizes native functions of GTA to load 3D models, place 3D props, animate props and trigger FX particles.
👣Instructions
Join a private session for GTA V Online
Select Menu tab under World → Fireworks
Select firework type you will want to use (Fountain, Shot-burst, Star-burst, Trail-burst)
Use color selector to customize the RGB lighting
Click Place Firework. Your MP character will animate as they place the 3D prop
Click Fire All, or fire them one at a time.
📦Firework Types
Type Name Visual FX Object
Cone scrindepfireworkfountain INDPROPFIREWORK04
Cylinder scrindepfireworkshotburst INDPROPFIREWORK02
Box/scrindepfireworkstarburst INDPROPFIREWORK03
Rocket scrindepfireworktrailburst INDPROPFIREWORK01
🧠Inside The Code
This script is utilizing ImGui for the UI, PTFX for particle fx, and utilizing ENTITY/OBJECT native calls to allow physics and rendering. These fireworks are created with the actual model reference, and instantiated 3D prop animation occurs to create a more realistic prop building experience.
🔧Technical Stuff
Now all fireworks are stored in a lua table for ease of reuse/removal
The removal/cleanup system is safe, so you won't join a game with deletefirework()
The fireworks get placed async using script.runinfiber(), so it won't lag the main game client
Used with success to place 100+ fireworks without crashing
💬Need Help?
Join us to get support, and stay in the know and find new mods in real-time in your modding venture.
🎆 How does this works ?
The Fireworks Script restores the old fireworks tool from an earlier GTA Online. This tool is now for newer systems - it works with modding tools such as Yim Menu.
This Lua script lets players put, change along with launch fireworks. An in game screen helps with this. Players pick colors, see small lights as well as watch the fireworks launch like real ones.
The script is for one player. It helps with making videos and with holiday acting games. Players control how and when each firework starts.
Lets Talk about its Safety :
The script cleans up and provides safety - it removes or de references fireworks after they launch. It handles interrupted animations safely. The script uses Rockstar's asset loading checks so it prevents invalid memory reads. All particle effects are not looped and clean properly.
To use the script, you need GTA V for PC. You also need Yim Menu or a mod menu that can use Lua. The script loads assets from Rockstar's scr_indep_fireworks, which most versions have. You can only use the script in single player or in a private session.
People use this script for good reasons - it is good for cinematic sequences, mod showcases along with roleplay events. Developers built it with clean Lua practices plus asset loading. The script is light and modular. It does not interfere with online gameplay or matchmaking systems.
Java Script Source Code:
static_assert(sizeof(ARCADE_DATA) == 6 * 8);
struct ARCADE_MACHINES
{
SCR_INT OrderedMachinesBitset;
SCR_INT ArrivedMachinesBitset;
};
static_assert(sizeof(ARCADE_MACHINES) == 2 * 8);
struct SUBMARINE_DATA
{
SCR_INT AppearanceBitset;
SCR_HASH Model; // not read by the scripts, always set to HASH("kosatka")
SCR_INT Color; // "PACKED_MP_INT_KOSATKA_COLOUR"
SCR_INT Flag; // "PACKED_MP_INT_KOSATKA_FLAG"
SCR_INT LastGuidedMissileUseTime;
SCR_INT PAD_0005; // unused
};
static_assert(sizeof(SUBMARINE_DATA) == 6 * 8);
struct AUTOSHOP_DATA
{
SCR_INT Index;
SCR_INT AccessSetting;
SCR_INT AppearanceBitset;
SCR_INT AppearanceBitset2;
SCR_INT PAD_0004;
SCR_ARRAY<uint64_t, 2> ModdingVehicles; // VEHICLE_INDEX, not NETWORK_INDEX
};
static_assert(sizeof(AUTOSHOP_DATA) == 8 * 8);
In-Game Pictures:
Credits & Thanks to #tu-poy-ya (Github) & UC Communtiy For Sharing the Script and Globals with us thanks for sharing with us in the Forum
Download Links :
Frequently Asked Questions
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